
Even vanguard infantry at this rate will have upgrade ammunition. until you realize at mid-late game, the kinetic damage source is mostly from melee attack. The armor have certain weakness that can last long at mid-late game. The interlocking armor is my 2nd farvorite for T1 Mod. The Kir'ko vision: I will use this mod if I can't find the Syndicate Exploitative. Kinetic and stagger resistant, with one plus armor When you have to deal with Dvar themself, this one helpful too. The Vanguard Armor: this one is my best choice for Vanguard early game, when most of the deadliest damage are from melee kinetic damage. Compare to common shield buff, this one is much effective on big shield units, that often being high tier units. The reactive shields: this one I mostly use for air-force where the melee atk has less effective. I use this mods for all game as Dvar and only Dvar. The Dvar Fortification: this one is my first prio when playing as Dvar. However, I must be Assembly and have the Autonom as NPC. A massive buffs for all tactical map is HUGE advantage. The Autonom-Network Connector: this one Mod is my Must-have whenever I play Assembly with Autonom as NPC. There are some other Mods that I prefer at 2nd choice since they have some weakness.

Where you can have one stack of army moving across the map without losing one. The reg be great helpful for expedition too. As long as you can keep your units alive, he will fight constantly. The Autonoms crying.Īnd for biological, the regeneration can beat all things. The only sad thing is, the mod limit to land movement units. While the Grounding can cover the weakness of all kinds of Machines, Arc dmg, and one level of stagger resistant. The Exploitative have massive buff damage, precision and can be used by all kinds of units. These three Mods I can use for ALL RACE, ALL TECH, ALL TIER as long as the unit fit the requirements.
